Ultima IX: Ascension Asset Archaeology

I found myself looking at screenshots of the early development of Ultima IX. This one in particular caught my eye - seeing these dev tools from the 90s got me wondering if there was any trace of this editor, or this original isometric version of Ultima 9, in the very different game that eventually shipped in 1999.

A screenshot of a map editor for an early iteration of Ultima IX: Ascension

I couldn’t find any modern-Windows-compatible tools for viewing the U9 asset files, but I found some pretty extensive documentation, so I figured I’d just roll my own. You can now find it on Github.

After a lot of scrolling through images, I found these:

Editor tool palette: A Editor tool palette: Abyss Editor tool palette: Ambrosia Editor tool palette: Angry dead Editor tool palette: Animals Editor tool palette: Armor Editor tool palette: Asylum Editor tool palette: B Editor tool palette: Buildings Editor tool palette: Britain Editor tool palette: Buccaneer's Den Editor tool palette: C Editor tool palette: Caverns Editor tool palette: Citadel Editor tool palette: Cities Editor tool palette: Clothing Editor tool palette: Containers Editor tool palette: Court Editor tool palette: COVE Editor tool palette: COVETOUS Editor tool palette: D Editor tool palette: Deceit Editor tool palette: Despise Editor tool palette: Destard Editor tool palette: Doors Editor tool palette: Dungeons Editor tool palette: E Editor tool palette: Ebonwood Editor tool palette: Etherial Void Editor tool palette: F Editor tool palette: Fauna Editor tool palette: Flora Editor tool palette: Food Editor tool palette: Furniture Editor tool palette: G Editor tool palette: Grave Editor tool palette: Gypsy Editor tool palette: H Editor tool palette: House Editor tool palette: Hythloth Editor tool palette: I Editor tool palette: Items Editor tool palette: J Editor tool palette: K Editor tool palette: L Editor tool palette: M Editor tool palette: Machines Editor tool palette: Magic Editor tool palette: Mines Editor tool palette: Misc Editor tool palette: Monsters Editor tool palette: Moonglow Editor tool palette: N Editor tool palette: New Magincia Editor tool palette: O Editor tool palette: P Editor tool palette: Paws Editor tool palette: People Editor tool palette: Provisions Editor tool palette: Rocks Editor tool palette: Scara Brae Editor tool palette: Sewers Editor tool palette: Shame Editor tool palette: Shrines Editor tool palette: Sites Editor tool palette: Stonegate Editor tool palette: Stonehenge Editor tool palette: Sutek's Isle Editor tool palette: Tools Editor tool palette: Tower Of Exultation Editor tool palette: Trinsic Editor tool palette: Troll King Editor tool palette: Underground Editor tool palette: Valoria Editor tool palette: Vehicles Editor tool palette: Water Editor tool palette: Weapons Editor tool palette: Work in progress(/?) Editor tool palette: Wrong

I didn’t find anything more from the editor in the assets or from poking around in the executable but it’s neat to find traces of the developer tools tucked away in the game files. I did find these terrain tiles, which have a suspiciously similar noisy dithering to the old screenshots, and a green marbley tileset that looks to date back to then:

A grass tile featuring dithering A water tile featuring dithering A tile consisting of green marble tiles

Compare with:

A screenshot featuring grass with a dithering pattern A screenshot featuring water with a dithering pattern A screenshot featuring green marble tiles

The final interesting find was this character art, featuring Teenage Mutant Ninja Turtle-esque green, four-armed alien folk wielding swords, spears and what looks to be an actual gun. I would love to know more about this - as far as I can tell it doesn’t feature in the game and it’s not buried alongside other assets that explain it.

An image of two four-armed alien folk

If you’re interested in having a poke around these files, you can check out my projecet on Github, or I later found that this person has already dumped the images online. I shall now resume my wait for the digital playground for the new millennium.

A frame from the Ultima Online 2 trailer in Ultima IX of a CRT PC monitor with white text reading "enter the playground for the new millennium" A frame from the Ultima Online 2 trailer in Ultima IX of a CRT PC monitor with text reading "ultima online 2 coming in 2000"